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<channel>
	<title>mayzie</title>
	<atom:link href="http://www.mayzie.net/feed" rel="self" type="application/rss+xml" />
	<link>http://www.mayzie.net</link>
	<description>Techniques and workflows for computer graphics, heavily leaning towards V-Ray and Maya</description>
	<lastBuildDate>Thu, 10 May 2012 00:19:46 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<item>
		<title>Quickly Convert MB files to Maya ASCII</title>
		<link>http://www.mayzie.net/maya-scripts/quickly-convert-mb-files-to-maya-ascii</link>
		<comments>http://www.mayzie.net/maya-scripts/quickly-convert-mb-files-to-maya-ascii#comments</comments>
		<pubDate>Thu, 10 May 2012 00:19:46 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Scripts]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=3044</guid>
		<description><![CDATA[Even though they are much smaller and faster, I hate binary files, especially when things go wrong in Maya (which is not uncommon!). To quickly convert your files to ASCII, you can use this script: One important thing is the first line. Edit it to where you want to do the conversions. YOu will also [...]]]></description>
			<content:encoded><![CDATA[<p>Even though they are much smaller and faster, I hate binary files, especially when things go wrong in Maya (which is not uncommon!).</p>
<p>To quickly convert your files to ASCII, you can use this script:</p>
<pre class="brush: plain; title: ; notranslate">

string $path = &quot;C:/temp/&quot;;
string $filelist[] = `getFileList -folder $path -filespec &quot;*.mb&quot;`;

for ($i=0;$i&amp;lt;size($filelist);$i++){

file -f -open ($path + $filelist[$i]) ;
//Extra commands here if you want
file -f -save -type &quot;mayaAscii&quot;;
file -f -new;
sysFile -del ($path + $filelist[$i]) ;

}
</pre>
<p>One important thing is the first line. Edit it to where you want to do the conversions. YOu will also have to have a &#8220;/&#8221; on the end of this path file name otherwise the script will fail for some reason or another.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Border Patrol</title>
		<link>http://www.mayzie.net/maya-scripts/border-patrol</link>
		<comments>http://www.mayzie.net/maya-scripts/border-patrol#comments</comments>
		<pubDate>Sat, 28 Apr 2012 00:09:22 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Scripts]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=3008</guid>
		<description><![CDATA[A very useful script that will show, on selected polygonal objects, how many border edges are detected.]]></description>
			<content:encoded><![CDATA[<p>A very useful script that will show, on selected polygonal objects, how many border edges are detected.</p>
<p><a href="ftp://may33928@ftp.mayzie.net/public_html/wp-content/downloads/MEL%20Scripts/borderPatrol.mel"><img class="alignnone size-full wp-image-2938" style="border-style: initial; border-color: initial; border-image: initial; border-width: 0px;" title="Download MEL Script" src="http://www.mayzie.net/wp-content/uploads/2012/03/melIcon.png" alt="Download MEL Script" width="40" height="48" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Post Render E-Mail Confirmation with MayaRenderLog.txt as Attachment</title>
		<link>http://www.mayzie.net/maya-scripts/postrender-email</link>
		<comments>http://www.mayzie.net/maya-scripts/postrender-email#comments</comments>
		<pubDate>Wed, 25 Apr 2012 06:05:18 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Scripts]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=2626</guid>
		<description><![CDATA[For freelancers and one-man studios that don&#8217;t always have access to renderfarms, resources and rely on getting those big render jobs done on a workstation or two, I find that when I&#8217;m offsite, I&#8217;d really like to know when my render is completed &#8211; especially if it is crunching away over the weekend or overnight. [...]]]></description>
			<content:encoded><![CDATA[<p>For freelancers and one-man studios that don&#8217;t always have access to renderfarms, resources and rely on getting those big render jobs done on a workstation or two, I find that when I&#8217;m offsite, I&#8217;d really like to know when my render is completed &#8211; especially if it is crunching away over the weekend or overnight.</p>
<p>There are some great things for this like <a href="http://www.thinkboxsoftware.com/deadline/" onclick="pageTracker._trackPageview('/outgoing/www.thinkboxsoftware.com/deadline/?referer=');">Deadline </a>(free for two boxes) or Backburner, but sometimes simpler is better.</p>
<p>So if you have an email account that is easily accessible from anywhere then this one might come in handy.</p>
<p>I always recommend using a command line for your Maya batch renders, so add in this line before you call render.exe:</p>
<pre class="brush: plain; title: ; notranslate">mayapy "PATHTO/renderMail_pre.py"</pre>
<p>Obviously while changing &#8220;PATHTO&#8221; to the correct location of where the script lies. User forward slashes always.</p>
<p>And this for the post render:</p>
<pre class="brush: plain; title: ; notranslate">mayapy "PATHTO/renderMail_post.py"</pre>
<p>I personally also add one more line to my command line to save power, however this will only work in Windows. Not sure what the equivalent is in Linux or Mac:</p>
<pre class="brush: plain; title: ; notranslate"> shutdown.exe /s </pre>
<p>In the end your batch render script should look similar to this:</p>
<pre class="brush: plain; title: ; notranslate">

mayapy "Username/My Documents/maya/scripts/renderMail_pre.py"

"C:\Program Files\Autodesk\Maya2012\bin\Render.exe" -r vray -preRender "setAttr vraySettings.imap_currentPreset 0" -preRender "setAttr vraySettings.dmcMaxSubdivs 4" -preRender "setAttr vraySettings.dmcMinSubdivs 1" -preRender "setAttr vraySettings.dmcMaxSubdivs 4" -preRender "setAttr vraySettings.dmcThreshold 0.02" -preRender "setAttr vraySettings.dmcs_adaptiveAmount 0.7" -preRender "setAttr vraySettings.dmcs_adaptiveThreshold 0.01" -threads 0 -x 3508 -y 3508 -log "Username/My Documents/maya/mayaRenderLog.txt" -proj "D:/maya/projects/08_31_chouse/FS/" "D:/maya/projects/08_31_chouse/FS/scenes/chouse_v3_v09.ma"

mayapy "Username/My Documents/maya/scripts/renderMail_post.py"

shutdown.exe /s
</pre>
<p>After the email and mayaRenderLog.txt is sent to your email address, the workstation will shut down. It&#8217;s quite nice when its up and running.</p>
<blockquote><p>Please note &#8211; you will have to manually edit this script yourself  in order to get it working for your email provider.</p>
<p>At the bottom of the script you can fill out your own details. If you know your email host details it&#8217;s all very much self explanatory&#8230;.just make sure to also check the SMTP port.</p></blockquote>
<div id="attachment_3245" class="wp-caption alignnone" style="width: 50px"><a href="http://mayzie.net/wp-content/downloads/PY%20Scripts/renderMail_pre.py" onclick="pageTracker._trackPageview('/outgoing/mayzie.net/wp-content/downloads/PY_20Scripts/renderMail_pre.py?referer=');"><br />
<img class="size-full wp-image-3245 " style="border-style: initial; border-color: initial; border-image: initial; border-width: 0px;" title="pyIcon" src="http://www.mayzie.net/wp-content/uploads/2012/04/pyIcon.png" alt="" width="40" height="48" /></a><p class="wp-caption-text">PRE Render</p></div>
<div id="attachment_3245" class="wp-caption alignnone" style="width: 50px"><a href="http://mayzie.net/wp-content/downloads/PY%20Scripts/renderMail_post.py" onclick="pageTracker._trackPageview('/outgoing/mayzie.net/wp-content/downloads/PY_20Scripts/renderMail_post.py?referer=');"><img class="size-full wp-image-3245 " style="border-style: initial; border-color: initial; border-image: initial; border-width: 0px;" title="pyIcon" src="http://www.mayzie.net/wp-content/uploads/2012/04/pyIcon.png" alt="" width="40" height="48" /></a><p class="wp-caption-text">Post Render</p></div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Automated V-Ray ObjectID</title>
		<link>http://www.mayzie.net/maya-scripts/automated-v-ray-objectid</link>
		<comments>http://www.mayzie.net/maya-scripts/automated-v-ray-objectid#comments</comments>
		<pubDate>Wed, 18 Apr 2012 00:54:06 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Scripts]]></category>
		<category><![CDATA[mayzie]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=2956</guid>
		<description><![CDATA[This is a real time-saver, for me at least anyway, just select a number of objects and run the script. It only has a few options but it is quite capable and fast and certainly much better than going through and individually adding in objectID&#8217;s to individual objects! It won&#8217;t work for material ID&#8217;s though, only objects. Download]]></description>
			<content:encoded><![CDATA[<p>This is a real time-saver, for me at least anyway, just select a number of objects and run the script. It only has a few options but it is quite capable and fast and certainly much better than going through and individually adding in objectID&#8217;s to individual objects!</p>
<p>It won&#8217;t work for material ID&#8217;s though, only objects.</p>
<hr />
<h1>Download</h1>
<p><img class="alignnone size-full wp-image-2938" style="border-style: initial; border-color: initial; border-image: initial; border-width: 0px;" title="Download MEL Script" src="http://www.mayzie.net/wp-content/uploads/2012/03/melIcon.png" alt="Download MEL Script" width="40" height="48" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>polySplitRing UI</title>
		<link>http://www.mayzie.net/maya-scripts/polysplitring-ui</link>
		<comments>http://www.mayzie.net/maya-scripts/polysplitring-ui#comments</comments>
		<pubDate>Sun, 15 Apr 2012 00:32:38 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Scripts]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=2959</guid>
		<description><![CDATA[polySplitRing is a native Maya command that is accessed through the &#8220;Insert Edge Loop Tool&#8221; but I find it cumbersome and worst of all, capped to the amount of rings you can insert only due to Autodesk capping it in the UI. I wrote a really quick script that will popup a new UI and [...]]]></description>
			<content:encoded><![CDATA[<p>polySplitRing is a native Maya command that is accessed through the &#8220;Insert Edge Loop Tool&#8221; but I find it cumbersome and worst of all, capped to the amount of rings you can insert only due to Autodesk capping it in the UI.</p>
<p>I wrote a really quick script that will popup a new UI and whereby you can insert more splits than just 10.</p>
<div id="attachment_3277" class="wp-caption alignnone" style="width: 480px"><img class="size-large wp-image-3277" title="polySplitRing" src="http://www.mayzie.net/wp-content/uploads/2012/03/polySplitRing-470x211.jpg" alt="" width="470" height="211" /><p class="wp-caption-text">It will insert splits at an even distance.</p></div>
<p>Just select your edges (must be more than one), run the script and type in the amount of edges.</p>
<p><a href="http://www.mayzie.net/wp-content/downloads/MEL%20Scripts/polySplitRing_UI.mel"><img class="alignnone size-full wp-image-2938" style="border-style: initial; border-color: initial; border-image: initial; border-width: 0px;" title="Download MEL Script" src="http://www.mayzie.net/wp-content/uploads/2012/03/melIcon.png" alt="Download MEL Script" width="40" height="48" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Render Layer Marking Menu</title>
		<link>http://www.mayzie.net/maya-scripts/render-layer-marking-menu</link>
		<comments>http://www.mayzie.net/maya-scripts/render-layer-marking-menu#comments</comments>
		<pubDate>Fri, 23 Mar 2012 04:14:53 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Scripts]]></category>
		<category><![CDATA[maya-face-to-camera-script]]></category>
		<category><![CDATA[maya-script]]></category>
		<category><![CDATA[maya-script-for-layer]]></category>
		<category><![CDATA[maya-script-to-switch-between-render-cameras]]></category>
		<category><![CDATA[maya-scripts]]></category>
		<category><![CDATA[mayzie]]></category>
		<category><![CDATA[melrenderlayer]]></category>
		<category><![CDATA[set-to-face-maya-script]]></category>
		<category><![CDATA[vray-rt]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=3178</guid>
		<description><![CDATA[Similar to the camera marking menu I posted earlier, this is just a quick script to help deal with switching between render layers. Personally, I have this code set to a &#8220;z&#8221; hotkey. And this code set to the z release key: Below is the MEL file, make sure to bind it to a hotkey as [...]]]></description>
			<content:encoded><![CDATA[<p>Similar to the <a href="http://www.mayzie.net/?p=2776">camera marking menu</a> I posted earlier, this is just a quick script to help deal with switching between render layers.</p>
<p>Personally, I have this code set to a &#8220;z&#8221; hotkey.</p>
<p><span id="more-3178"></span></p>
<pre class="brush: plain; title: ; notranslate">markingMenu_renderLayer;</pre>
<p>And this code set to the z release key:</p>
<pre class="brush: plain; title: ; notranslate">if( `popupMenu -exists renderLayerMM` ) deleteUI renderLayerMM;</pre>
<p>Below is the MEL file, make sure to bind it to a hotkey as it is not intended to run as a script.</p>
<hr width="100%" />
<h1>Download</h1>
<p><a href="http://mayzie.net/wp-content/downloads/MEL%20Scripts/markingMenu_renderLayer.mel" onclick="pageTracker._trackPageview('/outgoing/mayzie.net/wp-content/downloads/MEL_20Scripts/markingMenu_renderLayer.mel?referer=');"><img style="border-style: initial; border-color: initial; border-image: initial; border-width: 0px;" src="http://www.mayzie.net/wp-content/uploads/thumbs/melIcon.png" alt="Isolate.mel" width="40" height="48" /></a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Force Mental Ray to Load With Maya</title>
		<link>http://www.mayzie.net/maya-tips/force-mental-ray-to-load-with-maya</link>
		<comments>http://www.mayzie.net/maya-tips/force-mental-ray-to-load-with-maya#comments</comments>
		<pubDate>Fri, 23 Mar 2012 01:03:53 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Tips]]></category>
		<category><![CDATA[if-objexists-mel]]></category>
		<category><![CDATA[maya-2012-mental-ray-not-loading]]></category>
		<category><![CDATA[maya-load-mentalray-script]]></category>
		<category><![CDATA[mayzie]]></category>
		<category><![CDATA[mel-load-mental-ray-plugin-mel]]></category>
		<category><![CDATA[nearestpointonmesh]]></category>
		<category><![CDATA[peter-guthrie-hdri-workflow-tutorial]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=2980</guid>
		<description><![CDATA[This is a question that seems to be asked often and one that is seen many times throughout the various CG related forums. First things first &#8211; if you want Maya to do something when it first opens, then the userSetup.mel is your only chance. It is one of the first things Maya looks at when [...]]]></description>
			<content:encoded><![CDATA[<p>This is a question that seems to be asked often and one that is seen many times throughout the various CG related forums.</p>
<p>First things first &#8211; if you want Maya to do something when it first opens, then the userSetup.mel is your only chance. It is one of the first things Maya looks at when loading and will do what its told.</p>
<p>userSetup.mel lives in your Maya prefs directory, under the scripts directory. If it is not there, you can safely create one.</p>
<p>You can put any code there including scriptJobs, load custom menu&#8217;s&#8230;.anything!</p>
<p>Here&#8217;s what mine looks like currently:</p>
<pre class="brush: plain; title: ; notranslate">
source standardMenu.mel; standardMenuLoad;
if(!`pluginInfo -query -l -n vrayformaya`) loadPlugin &quot;vrayformaya&quot;;
if(!`pluginInfo -query -l -n DirectConnect`) loadPlugin &quot;DirectConnect&quot;;
if(!`pluginInfo -query -l -n OpenEXRLoader`) loadPlugin &quot;OpenEXRLoader&quot;;
if(!`pluginInfo -query -l -n tiffFloatReader`) loadPlugin &quot;tiffFloatReader&quot;;
if(!`pluginInfo -query -l -n fbxmaya`) loadPlugin &quot;fbxmaya&quot;;
if(!`pluginInfo -query -l -n nearestPointOnMesh`) loadPlugin &quot;nearestPointOnMesh&quot;;
if(!`pluginInfo -query -l -n DCExport`) loadPlugin &quot;DCExport&quot;;
if (!`objExists manipScaleOrient`) source manipScaleOrient.mel;
if (!`objExists madRecentCrashFile`) source madRecentCrashFile.mel;
if (!`objExists roundoff`) source roundoff.mel;
grid -size 100m -sp 10m -d 5 ;
scriptJob -runOnce true -idleEvent &quot;modelEditor -e -lineWidth 2 (`getPanel -type modelPanel`);&quot;;</pre>
<p>The first block of lines (if(!`pluginInfo -query -l -n vrayformaya`)) is merely querying if the plugin is loaded or not. If it isn&#8217;t it will be.<br />
You can substitute any plugin with your own.</p>
<p>For instance, if you specifically wanted mental ray, it would be:</p>
<p>if(!`pluginInfo -query -l -n Mayatomr`) loadPlugin &quot;Mayatomr&quot;;</p>
<p>I find that Maya always somehow manages to lose it&#8217;s grid settings, so above where it says grid &#8211; Maya will now load these exact same settings everytime!</p>
<p>There are a lot of possibilities with this file, but this an example.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Windex For Maya</title>
		<link>http://www.mayzie.net/maya-scripts/windex-for-maya</link>
		<comments>http://www.mayzie.net/maya-scripts/windex-for-maya#comments</comments>
		<pubDate>Fri, 23 Mar 2012 00:35:37 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Scripts]]></category>
		<category><![CDATA[download-mel-script-to-check-bad-geometry]]></category>
		<category><![CDATA[maya-mel-check-bad-geometry]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=2999</guid>
		<description><![CDATA[Ridiculously simple script here, but essential for the daytime job nonetheless. Basically, this &#8220;Windex&#8221; script will &#8220;thicken&#8221; the windows so I can apply realistic shaders with real life index of refractions to windows. Thick glass is essential for realism. So instead of manually &#8220;thickening&#8221; windows one by one, just select all glass elements with a [...]]]></description>
			<content:encoded><![CDATA[<p>Ridiculously simple script here, but essential for the daytime job nonetheless.</p>
<p>Basically, this &#8220;Windex&#8221; script will &#8220;thicken&#8221; the windows so I can apply realistic shaders with real life index of refractions to windows. Thick glass is essential for realism.</p>
<p>So instead of manually &#8220;thickening&#8221; windows one by one, just select all glass elements with a scene and run the script. A popup will appear whereby you type in the thickness of the window. The front element of the window will stay in place and it&#8217;ll extrude backwards, however all original normals will remain facing the same way in the end.</p>
<p>Two things though, since it relies on the new &#8220;thickness&#8221; attribute in Maya &#8211; this *will not* work on Maya 2011 or older unfortunately. Since it also relies on this &#8220;thickness&#8221; attribute, it&#8217;s at the mercy of Autodesk&#8217;s algorithms here.</p>
<p>Generally I find it to work very well but it has been known to screw up &#8211; just check your normals &#8220;thickefeying&#8221; your windows &#8211; that is the main problem. Also lamina faces and just really bad geometry in general will break this as is the usual case in Maya.</p>
<hr />
<h1><a href="http://www.mayzie.net/wp-content/downloads/MEL%20Scripts/windex.mel"><img class="alignnone size-full wp-image-2938" style="border-style: initial; border-color: initial; border-image: initial; border-width: 0px;" title="Download MEL Script" src="http://www.mayzie.net/wp-content/uploads/2012/03/melIcon.png" alt="Download MEL Script" width="40" height="48" /></a></h1>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Face To Object Script</title>
		<link>http://www.mayzie.net/maya-scripts/face-to-object-script</link>
		<comments>http://www.mayzie.net/maya-scripts/face-to-object-script#comments</comments>
		<pubDate>Wed, 21 Mar 2012 10:51:23 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Scripts]]></category>
		<category><![CDATA[facetoobject]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=3021</guid>
		<description><![CDATA[Not something that you use all the time in Maya, but I do have this little shortcut bound to a hotkey and use it every now and often. Anyway, I thought I should share this little script. Just select a face from an object (or objects), run faceToObject and the script will convert the selection to [...]]]></description>
			<content:encoded><![CDATA[<p>Not something that you use all the time in Maya, but I do have this little shortcut bound to a hotkey and use it every now and often.</p>
<p>Anyway, I thought I should share this little script.</p>
<p>Just select a face from an object (or objects), run faceToObject and the script will convert the selection to to the object level.</p>
<hr />
<h1>Download</h1>
<p><a href="http://www.mayzie.net/wp-content/downloads/MEL%20Scripts/faceToObject.mel"><img class="alignnone size-full wp-image-2938" style="border-style: initial; border-color: initial; border-image: initial; border-width: 0px;" title="Download MEL Script" src="http://www.mayzie.net/wp-content/uploads/2012/03/melIcon.png" alt="Download MEL Script" width="40" height="48" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Automated V-Ray Round Edges</title>
		<link>http://www.mayzie.net/maya-scripts/automated-v-ray-round-edges</link>
		<comments>http://www.mayzie.net/maya-scripts/automated-v-ray-round-edges#comments</comments>
		<pubDate>Wed, 21 Mar 2012 10:43:19 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Scripts]]></category>
		<category><![CDATA[add-vray-attributes-on-selected-objects]]></category>
		<category><![CDATA[automated-round-edges]]></category>
		<category><![CDATA[v-ray-round]]></category>
		<category><![CDATA[v-ray-round-corner]]></category>
		<category><![CDATA[v-ray-round-edges-maya-2012]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=3040</guid>
		<description><![CDATA[This is a script that will add and remove the V-Ray rounded edges attribute to selected polygonal objects. Just select any objects in the scene, run roundedEdges from the script editor or otherwise and type in the amount needed. To remove rounded edges, just select the objects, run the script again and select the &#8220;Remove&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>This is a script that will add and remove the V-Ray rounded edges attribute to selected polygonal objects.</p>
<p>Just select any objects in the scene, run roundedEdges from the script editor or otherwise and type in the amount needed.</p>
<p>To remove rounded edges, just select the objects, run the script again and select the &#8220;Remove&#8221; button.</p>
<hr style="width: 100%;" width="100%" />
<h1>Download</h1>
<p><a href="http://mayzie.net/wp-content/downloads/MEL%20Scripts/roundedEdges.mel" onclick="pageTracker._trackPageview('/outgoing/mayzie.net/wp-content/downloads/MEL_20Scripts/roundedEdges.mel?referer=');"><img class="alignnone size-full wp-image-2938" style="border-style: initial; border-color: initial; border-image: initial; border-width: 0px;" title="Download MEL Script" src="http://www.mayzie.net/wp-content/uploads/2012/03/melIcon.png" alt="Download MEL Script" width="40" height="48" /></a></p>
]]></content:encoded>
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