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	<title>mayzie</title>
	<atom:link href="http://www.mayzie.net/feed" rel="self" type="application/rss+xml" />
	<link>http://www.mayzie.net</link>
	<description>Techniques and workflows for computer graphics, leaning towards V-Ray and Maya</description>
	<lastBuildDate>Tue, 13 Jul 2010 10:25:23 +0000</lastBuildDate>
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		<title>V-Ray for Maya 2011 Icons</title>
		<link>http://www.mayzie.net/downloads/vray-for-maya-2011-icons</link>
		<comments>http://www.mayzie.net/downloads/vray-for-maya-2011-icons#comments</comments>
		<pubDate>Mon, 12 Jul 2010 12:17:42 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=1985</guid>
		<description><![CDATA[I&#8217;ve updated my old icons to work with Maya 2011. I originally made these icons to kind of “Mayafi” the standard icons that are installed with V-Ray, as the originals stood out too much for my liking. Some are just reused mental ray icons, others are new. Just extract these png icons to your Maya [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated my <a href="http://www.mayzie.net/downloads/vray-for-maya-icons">old </a>icons to work with Maya 2011. I originally made these icons to kind of “Mayafi” the standard icons that are  installed with V-Ray, as the originals stood out too much for my liking.</p>
<p>Some are just reused mental ray icons, others are new. Just extract these png icons to your Maya icon directory (ie  maya2011-x64/prefs/icons)  if you want to use them.</p>
<hr />
<h1>Download</h1>
<p><a href="http://mayzie.net/wp-content/downloads/vray_icons_maya_2011.zip" onclick="pageTracker._trackPageview('/outgoing/mayzie.net/wp-content/downloads/vray_icons_maya_2011.zip?referer=');"><img style="border: 0pt none;" title="MEL" src="../wp-content/uploads/thumbs/zipIcon.png" alt="MEL" width="40" height="48" /></a></p>
]]></content:encoded>
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		<item>
		<title>Skydome Rig</title>
		<link>http://www.mayzie.net/maya-tips/sky-rig</link>
		<comments>http://www.mayzie.net/maya-tips/sky-rig#comments</comments>
		<pubDate>Fri, 09 Jul 2010 16:03:09 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Tips]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[lighting]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=1930</guid>
		<description><![CDATA[I’m a really big fan of using HDR images for lighting outdoor scenes.  (Check out this tutorial from Peter Guthrie if you haven’t already. It is for 3DS Max, but everything said there is transferable to Maya) – you can get some really nice lighting, clouds and colours that’s just not possible with a standard [...]]]></description>
			<content:encoded><![CDATA[<p>I’m a really big fan of using HDR images for lighting outdoor scenes.   (Check out <a onclick="pageTracker._trackPageview('/outgoing/www.peterguthrie.net/blog/2010/02/hdri-sky-lighting-tutorial/?referer=');pageTracker._trackPageview('/outgoing/www.peterguthrie.net/blog/2010/02/hdri-sky-lighting-tutorial/?referer=http%3A%2F%2Fwww.mayzie.net%2Fwp-admin%2Fpost.php%3Fpost%3D1930%26action%3Dedit%26message%3D6');" href="http://www.peterguthrie.net/blog/2010/02/hdri-sky-lighting-tutorial/">this </a>tutorial from Peter Guthrie if you haven’t already. It is for 3DS Max, but everything said there is transferable to Maya) – you can get  some really nice lighting, clouds and colours that’s just not possible  with a standard sun + sky setup.</p>
<p><img class="alignnone size-large  wp-image-1925" title="10_05_19_Furzer-Street-Image" src="http://www.mayzie.net/wp-content/uploads/2010/07/10_05_19_Furzer-Street-Image-470x332.jpg" alt="" width="470" height="332" /></p>
<p>However, the major flaw with this method is getting the HDRI shadows and the V-Ray Sun shadows to match. It can be a real guessing game, especially if your trying to find that perfect angle to light your scene.</p>
<p>So after mucking around a bit in Maya I came up with this work flow that I  thought might be useful to share.</p>
<h1>Setting up a V-Ray Light Dome + V-Ray Sun Rig</h1>
<p>Open your HDRI in Photohsop, convert it to an 8-bit image, and  then adjust the exposure down so only the sun is visible. Once you have done this you can save  it as “Sun Aim.jpg” or something.</p>
<p>Our aim with this underexposed image is to make it easy to align the V-Ray Sun with the sun in the HDR image, so that we can get a perfect match for shadows and light direction in your renders.</p>
<div id="attachment_1937" class="wp-caption alignnone" style="width: 480px"><img class="size-full wp-image-1937 " title="1725-Sun-Clouds" src="http://www.mayzie.net/wp-content/uploads/2010/07/1725-Sun-Clouds.jpg" alt="" width="470" height="235" /><p class="wp-caption-text">32-bit HDRI</p></div>
<div id="attachment_1938" class="wp-caption alignnone" style="width: 480px"><img class="size-full wp-image-1938 " title="1725-Sun-Clouds_exposure" src="http://www.mayzie.net/wp-content/uploads/2010/07/1725-Sun-Clouds_exposure.jpg" alt="" width="470" height="235" /><p class="wp-caption-text">8-Bit with adjusted exposure so only the sun is visible</p></div>
<p>In your Maya scene, create a V-Ray Dome Light, then bring in your new image into to Maya and  attach it to the Dome Light’s <strong><em>Dome Tex</em></strong> slot.</p>
<div id="attachment_1944" class="wp-caption alignnone" style="width: 480px"><img class="size-full wp-image-1944" title="dometex" src="http://www.mayzie.net/wp-content/uploads/2010/07/dometex1.jpg" alt="" width="470" height="113" /><p class="wp-caption-text">Make sure to check Use Dome Tex and Tex Adaptive</p></div>
<p>Once you do this Maya should now automatically display your image in the viewport.</p>
<div id="attachment_1946" class="wp-caption alignnone" style="width: 480px"><img class="size-full wp-image-1946" title="viewport" src="http://www.mayzie.net/wp-content/uploads/2010/07/viewport.jpg" alt="A V-Ray Dome Light in Maya's viewport" width="470" height="427" /><p class="wp-caption-text">A V-Ray Dome Light in Maya&#39;s viewport</p></div>
<p>Now create a V-Ray Sun. By default the sun will not be lined up with the sun in  the HDR image, the best way to do this is to go and create a camera from <em>Create </em><strong><em><strong>&gt; </strong></em></strong><em>Cameras </em><strong><em><strong>&gt; </strong></em></strong><em>Camera</em></p>
<p>Rename the camera to camSunAim or something useful.</p>
<p>While looking through the default persp viewport, rotate camSunAim so it is roughly pointing  towards the sun – make sure NOT to physically move this camera though, it has to remain at the centre of the world.</p>
<div id="attachment_1948" class="wp-caption alignnone" style="width: 480px"><img class="size-full wp-image-1948" title="viewport_camera" src="http://www.mayzie.net/wp-content/uploads/2010/07/viewport_camera.jpg" alt="" width="470" height="426" /><p class="wp-caption-text">camSunAim (Selected Blue Object) now roughly points towards the HDRI sun</p></div>
<p>Look through camSunAim and adjust the rotation values of  the camera so you can clearly see the sun in the centre of the viewport.</p>
<div id="attachment_1949" class="wp-caption alignnone" style="width: 480px"><img class="size-large wp-image-1949" title="viewport_sunview" src="http://www.mayzie.net/wp-content/uploads/2010/07/viewport_sunview-470x292.jpg" alt="" width="470" height="292" /><p class="wp-caption-text">Do not move, pan, tumble or dolly - just adjust the camera&#39;s rotational values!</p></div>
<p>Select the V-Ray Sun (usually  VRayGeoSun1) and position the &#8220;handle/gizmo&#8221; so that it so that it matches up to the centre of the sun. (You can  always switch backwards to the perspective view to help out a bit, but as  long as the V-Ray Sun matches the image through camSunAim it will be a perfect alignment).</p>
<div id="attachment_1950" class="wp-caption alignnone" style="width: 480px"><img class="size-full wp-image-1950" title="viewport_match" src="http://www.mayzie.net/wp-content/uploads/2010/07/viewport_match.jpg" alt="" width="470" height="371" /><p class="wp-caption-text">The V-Ray Sun is now perfectly aligned to the HDRI</p></div>
<p>To get the sun to lock on and follow the rotation of the V-Ray Dome Light, we  will have to write an expression to do this.</p>
<p>Select VRayPlaceEnvTex1 and open the Attribute Editor.</p>
<p>Right click on Horizontal Rotation and click<strong><em> </em></strong><em>Create </em><em>New  Expression</em>.</p>
<p><img class="alignnone size-full wp-image-1972" title="sunrotate" src="http://www.mayzie.net/wp-content/uploads/2010/07/sunrotate1.jpg" alt="" width="470" height="163" /></p>
<p>Assuming that you have left the original names in place for the Sun + Skydome placement node all this  time, try the following code:</p>
<blockquote><p>transform1.rotateY = VRayPlaceEnvTex1.horRotation +180</p></blockquote>
<p>Make sure to tick Horizontal Flip.</p>
<p>You then should be able to adjust the <em>Horizontal Rotation </em>parameter of the V-Ray Dome and the V-Ray Sun will now follow it.</p>
<p>This should make lighting your scenes a much easier thing to do now.</p>
<h1>Creating Skydome Libraries</h1>
<p>I highly recommend you create a rig like this for each HDRI you own and save them all as separate Maya ASCII scenes for later use.</p>
<div id="attachment_1979" class="wp-caption alignnone" style="width: 480px"><img class="size-full wp-image-1979" title="hdri" src="http://www.mayzie.net/wp-content/uploads/2010/07/hdri1.jpg" alt="" width="470" height="161" /><p class="wp-caption-text">My premade skydome rigs in LayoutTools 2011</p></div>
<p>It makes lighting new projects from scratch much easier because you know  what to expect right off the bat, especially if you find the right  balance between HDRI brightness and V-Ray Sun brightness.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 3106px; width: 1px; height: 1px; overflow: hidden;"><img src="file:///C:/Users/Kiernan/AppData/Local/Temp/moz-screenshot.png" alt="" /></div>
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		<item>
		<title>Enable History in V-Ray for Maya</title>
		<link>http://www.mayzie.net/maya-tips/enable-history-in-v-ray-for-maya</link>
		<comments>http://www.mayzie.net/maya-tips/enable-history-in-v-ray-for-maya#comments</comments>
		<pubDate>Sat, 03 Jul 2010 03:53:37 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Tips]]></category>
		<category><![CDATA[vray for maya]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=1886</guid>
		<description><![CDATA[The V-Ray frame-buffer comes with a really nice feature that enables you to save previous renders, however by default this option is disabled. Obviously there are more advantages to using V-Ray&#8217;s frame-buffers over Maya&#8217;s default Render View, so this hidden extra is a great tool to have. Especially if you are like me and continually [...]]]></description>
			<content:encoded><![CDATA[<p>The V-Ray frame-buffer comes with a really nice feature that enables you to save previous renders, however by default this option is disabled.</p>
<p>Obviously there are more advantages to using V-Ray&#8217;s frame-buffers over Maya&#8217;s default Render View, so this hidden extra is a great tool to have. Especially if you are like me and continually save images to help develop your scene.</p>
<p>To enable the history button open your Maya.env file (in your Maya prefs) with Notepad and add this line:</p>
<blockquote><p>VRAY_VFB_HISTORY = 1</p></blockquote>
<p>One warning though; It doesn&#8217;t save project specific images, so all previously saved renders appear no matter which project you are working on.</p>
]]></content:encoded>
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		<item>
		<title>Rendering Curves in Maya</title>
		<link>http://www.mayzie.net/maya-scripts/rendering-curves-in-maya</link>
		<comments>http://www.mayzie.net/maya-scripts/rendering-curves-in-maya#comments</comments>
		<pubDate>Fri, 02 Jul 2010 14:33:00 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Scripts]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=1847</guid>
		<description><![CDATA[One thing I really like about 3DS max is the ability to render curves natively. In Maya there are a couple of different ways of doing this, but unfortunately none are as easy as the checkbox in Max. Paint Effects Method The method I prefer is to select your curve and from Maya&#8217;s rendering menu, [...]]]></description>
			<content:encoded><![CDATA[<p>One thing I really like about 3DS max is the ability to render curves natively. In Maya there are a couple of different ways of doing this, but unfortunately none are as easy as the checkbox in Max.</p>
<p><span id="more-1847"></span></p>
<h1>Paint Effects Method</h1>
<p>The method I prefer is to select your curve and from Maya&#8217;s rendering menu, select <em>Paint Effects &gt; Curve Utilities &gt; Attach Brush to Curves</em></p>
<p>This will attach the default black Paint Effects brush to your curves. Make sure to share one brush so you can control the thickness of all these curves all at once:<em> Paint Effects &gt; Share One Brush</em></p>
<div id="attachment_1862" class="wp-caption alignnone" style="width: 480px"><img class="size-full wp-image-1862" title="curve" src="http://www.mayzie.net/wp-content/uploads/2010/07/curve.png" alt="" width="470" height="270" /><p class="wp-caption-text">Curves rendered in V-Ray for Maya</p></div>
<p>There are a few problems with this method though.</p>
<p>mental ray cannot render Paint Effects at all, despite Maya Software, V-Ray and 3Delight being able to.</p>
<p>If you use this Paint Effects method and want to render with mental ray, you will have to convert the Paint Effects into mesh (which can get quite messy and heavy so for really complex scenes, but there are not to many alternatives).</p>
<p>There also may be a chance that some hard corners might bug out with this method. Although it is kind of rare, you can easily just bump up the Paint Effects resolution to fix it.</p>
<h1>Alternative QuickTube Method</h1>
<p>If you are using mental ray as your primary renderer, you could try running an old (but handy) mel script called <a href="http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/misc/c/xyquicktube/feature_requests" onclick="pageTracker._trackPageview('/outgoing/www.creativecrash.com/maya/downloads/scripts-plugins/modeling/misc/c/xyquicktube/feature_requests?referer=');">xyQuickTube</a>. It basically attaches nurbs cylinders to your curves.</p>
<p>While this is quite a heavy method, it works and it will render with mental ray.</p>
<div id="attachment_1872" class="wp-caption alignnone" style="width: 480px"><img class="size-large wp-image-1872  " title="curves2" src="http://www.mayzie.net/wp-content/uploads/2010/07/curves2.jpg" alt="" width="470" height="270" /><p class="wp-caption-text">Curves rendered as NURBS cylinders in mental ray</p></div>
<p>I&#8217;ve used this script on scenes containing DWG&#8217;s with thousands of  curves in it so it is pretty dependable . Just make sure to get a coffee or something with  those render translation times!</p>
]]></content:encoded>
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		<item>
		<title>Maya 2011 Classic UI</title>
		<link>http://www.mayzie.net/maya-tips/maya-2011-classic-ui</link>
		<comments>http://www.mayzie.net/maya-tips/maya-2011-classic-ui#comments</comments>
		<pubDate>Thu, 08 Apr 2010 10:10:08 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Tips]]></category>
		<category><![CDATA[mel scripts]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=1805</guid>
		<description><![CDATA[Since Maya now uses the very flexible Qt framework, it means that certain &#8220;themes&#8221; are now available to Maya simply by adding in a little text to your Maya shortcut. Personally I prefer the new darker theme as it&#8217;s much easier on the eyes after a long day. However at this stage it seems like [...]]]></description>
			<content:encoded><![CDATA[<p>Since Maya now uses the very flexible Qt framework, it means that certain &#8220;themes&#8221; are now available to Maya simply by adding in a little text to your Maya shortcut.</p>
<p>Personally I prefer the new darker theme as it&#8217;s much easier on the eyes after a long day. However at this stage it seems like it is possible to revert Maya back to it&#8217;s older &#8220;classic&#8221; appearance.</p>
<p>Obviously it won&#8217;t be exactly the same as it was before since its now using completely different code under the hood &#8211; but I reckon it comes pretty close.</p>
<div id="attachment_1806" class="wp-caption alignnone" style="width: 480px"><a href="http://www.mayzie.net/wp-content/uploads/2010/04/maya_default.jpg"><img class="size-large wp-image-1806  " title="maya_default" src="http://www.mayzie.net/wp-content/uploads/2010/04/maya_default-470x286.jpg" alt="Maya 2011's default theme" width="470" height="286" /></a><p class="wp-caption-text">Maya 2011&#39;s default theme</p></div>
<div id="attachment_1807" class="wp-caption alignnone" style="width: 480px"><a href="http://www.mayzie.net/wp-content/uploads/2010/04/maya_classic.jpg"><img class="size-large wp-image-1807  " title="maya_classic" src="http://www.mayzie.net/wp-content/uploads/2010/04/maya_classic-470x286.jpg" alt="Maya 2011 Classic lighter theme" width="470" height="286" /></a><p class="wp-caption-text">Maya 2011 &quot;Windows&quot; theme</p></div>
<p>All you need to do is add a little bit of text to your Maya shortcut. Under Windows 7 it looks like the following:</p>
<div id="attachment_1840" class="wp-caption alignnone" style="width: 381px"><a href="http://www.mayzie.net/wp-content/uploads/2010/04/windowsMayatheme.jpg"><img class="size-full wp-image-1840" title="windowsMayatheme" src="http://www.mayzie.net/wp-content/uploads/2010/04/windowsMayatheme.jpg" alt="" width="371" height="525" /></a><p class="wp-caption-text">Add &quot;-style&quot; followed by &quot;windows&quot;</p></div>
<p>This shortcut will tell Maya to launch using the &#8220;Windows&#8221; theme, which is the closest match to the old Motif theme.  There are other sytles you can list too however this is closest.</p>
<p>I have no idea if this is a good idea to use in production, or if there are any major disadvantages, but it seems to run okay under Windows  7 for what little testing I have done.</p>
<p>If you are a stubborn person and cannot stand the new darker UI, then this little switch might be useful.</p>
<p>I really recommend you use the new darker UI though&#8230;.save your eyes!</p>
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		<item>
		<title>Custom Maya Projects</title>
		<link>http://www.mayzie.net/maya-tips/custom-maya-projects</link>
		<comments>http://www.mayzie.net/maya-tips/custom-maya-projects#comments</comments>
		<pubDate>Thu, 01 Apr 2010 14:43:13 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Tips]]></category>
		<category><![CDATA[mel scripts]]></category>

		<guid isPermaLink="false">http://www.mayzie.net/?p=1357</guid>
		<description><![CDATA[You don&#8217;t always have to use the default project set-up that ships with Maya! If you&#8217;ve ever found yourself deleting folders or repeatedly adding in folders when starting new projects with Maya, there is actually a lot easier and quicker way to do this. Using a text editor (something like Notepad ++ with MEL syntax [...]]]></description>
			<content:encoded><![CDATA[<p>You don&#8217;t always have to use the default project set-up that ships with Maya!</p>
<p>If you&#8217;ve ever found yourself deleting folders or repeatedly adding in folders when starting new projects with Maya, there is actually a lot easier and quicker way to do this.</p>
<p>Using a text editor (something like <a href="http://notepad-plus.sourceforge.net/uk/site.htm" onclick="pageTracker._trackPageview('/outgoing/notepad-plus.sourceforge.net/uk/site.htm?referer=');">Notepad ++</a> with <a href="http://www.creativecrash.com/downloads/applications/syntax-scripting/c/mel-language-definition-for-notepad-" onclick="pageTracker._trackPageview('/outgoing/www.creativecrash.com/downloads/applications/syntax-scripting/c/mel-language-definition-for-notepad-?referer=');">MEL syntax highlight</a>),  you can edit scripts in Maya to make your work-flow faster.</p>
<p>One of these scripts is projectSetup.mel (Maya 2010 and older) or np_getFileRuleWidgets.mel (Maya 2011 and newer).</p>
<div id="attachment_1706" class="wp-caption alignnone" style="width: 480px"><a href="http://www.mayzie.net/wp-content/uploads/2010/02/notepad.jpg"><img class="size-large wp-image-1706" title="notepad" src="http://www.mayzie.net/wp-content/uploads/2010/02/notepad-470x306.jpg" alt="" width="470" height="306" /></a><p class="wp-caption-text">Notepad++ with MEL syntax highlighting</p></div>
<p>Good organisation is key and I believe that keeping unnecessary and empty folders can make it harder to archive projects down the line so I find it best to trim Maya&#8217;s Project hierarchy to make it easier to work with.</p>
<h1>Default Project Set-up vs Custom Project Set-up</h1>
<hr style="width: 100%;" />
<div id="attachment_1736" class="wp-caption alignnone" style="width: 480px"><a href="http://www.mayzie.net/wp-content/uploads/2010/02/junk.jpg"><img class="size-large wp-image-1736" title="junk" src="http://www.mayzie.net/wp-content/uploads/2010/02/junk-470x290.jpg" alt="" width="470" height="290" /></a></dt>
</dl>
</div>
<p>The default projectSetup.mel or np_getFileRuleWidgets.mel can often create too many empty,  useless folders which you will probably never end up using like the screenshot above.</p>
<div class="mceTemp">
<dl id="attachment_1737" class="wp-caption alignnone" style="width: 480px;">
<dt class="wp-caption-dt"><a href="http://www.mayzie.net/wp-content/uploads/2010/02/trimmed.jpg"><img class="size-large wp-image-1737" title="trimmed" src="http://www.mayzie.net/wp-content/uploads/2010/02/trimmed-470x290.jpg" alt="" width="470" height="290" /></a></dt>
</dl>
</div>
<p>After editing projectSetup.mel or np_getFileRuleWidgets.mel you can make nice, clean project folders. The process of making your own Maya Project hierarchy is quite simple and should save you a lot of time in the long run.</p>
<h1>Before You Edit Scripts</h1>
<hr style="width: 100%;" />First of all find the projectSetup.mel file (Maya 2010 and older) or the np_getFileRuleWidgets.mel  file (Maya 2011 and newer) in your Maya install directory &#8211; you can do a search for it or find it under &#8220;Autodesk\Mayaversion\scripts\others&#8221;.</p>
<div class="mceTemp">
<dl id="attachment_1710" class="wp-caption alignnone" style="width: 480px;">
<dt class="wp-caption-dt"><a href="http://www.mayzie.net/wp-content/uploads/2010/02/projectSetup_installdirectory.jpg"><img class="size-large wp-image-1710" title="projectSetup_installdirectory" src="http://www.mayzie.net/wp-content/uploads/2010/02/projectSetup_installdirectory-470x360.jpg" alt="" width="470" height="360" /></a><p class="wp-caption-text">Copy this file to your Maya prefs directory</p></div>
<p>Then copy this file to your Maya prefs scripts folder (usually located in Documents or My Documents).</p>
<div id="attachment_1711" class="wp-caption alignnone" style="width: 480px"><a href="http://www.mayzie.net/wp-content/uploads/2010/02/projectSetup_mayaprefsdirectory.jpg"><img class="size-large wp-image-1711" title="projectSetup_mayaprefsdirectory" src="http://www.mayzie.net/wp-content/uploads/2010/02/projectSetup_mayaprefsdirectory-470x360.jpg" alt="" width="470" height="360" /></a><p class="wp-caption-text">Paste the script into your Maya Prefs folder</p></div>
<blockquote><p>It&#8217;s beset to copy this file. You never want to edit the original scripts that are in your Maya install directory. Maya will always look for the script in your prefs folder first before it uses the script in the main Program Files directory.</p>
<p>The last thing you want is a borked script which will force you to reinstall Maya because you don&#8217;t have a backup!</p></blockquote>
<h1>Editing the Script</p>
<hr style="width: 100%;" /></h1>
<p>Now using your text editor, you can open up this MEL script and add in your own lines to start editing the way Maya structures it&#8217;s project folders.</p>
<p>For instance, I have added a PSD Files folder so whenever I set-up a new project, Maya will create a folder called &#8220;psd&#8221;.</p>
<p>In the file, find the lines similar to the screenshot below, there you can add in your own folders if you follow the existing formatting:</p>
<div id="attachment_1725" class="wp-caption alignnone" style="width: 479px"><a href="http://www.mayzie.net/wp-content/uploads/2010/02/psd.jpg"><img class="size-large wp-image-1725" title="psd" src="http://www.mayzie.net/wp-content/uploads/2010/02/psd-469x306.jpg" alt="" width="469" height="306" /></a><p class="wp-caption-text">Adding in this highlighted line will let Maya know to create a folder called &quot;psd&quot; the next time I create a new project</p></div>
<p>You can also see here I&#8217;ve added in other useful folders to my work-flow like a V-Ray renderData folder, new import and export folders&#8230;basically anything that will organise projects a lot more efficiently.</p>
<p>If you do not want a folder created at all, you can merge it with another generic folder like &#8220;data&#8221; or &#8220;renderData&#8221; or just leave it blank so Maya will not create a folder at all.</p>
<h1>Maya&#8217;s New Customised Project Dialogue Box</h1>
<hr style="width: 100%;" />
<div id="attachment_1727" class="wp-caption alignnone" style="width: 380px"><a href="http://www.mayzie.net/wp-content/uploads/2010/02/projectSetup_mayaUI.jpg"><img class="size-large wp-image-1727" title="projectSetup_mayaUI" src="http://www.mayzie.net/wp-content/uploads/2010/02/projectSetup_mayaUI-370x470.jpg" alt="" width="370" height="470" /></a><p class="wp-caption-text">After adding in the psd line in the previous screenshot, Maya will create a new folder called &quot;psd&quot;. The blank spaces are where Maya will not create a folder.</p></div>
<p>Hopefully this little tip can help you out somehow and helps to  make a more efficient work-flow. Happy editing!</p>
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		<item>
		<title>Lens Correction In Maya</title>
		<link>http://www.mayzie.net/maya-tips/lens-correction-maya</link>
		<comments>http://www.mayzie.net/maya-tips/lens-correction-maya#comments</comments>
		<pubDate>Sat, 27 Feb 2010 06:59:17 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Tips]]></category>
		<category><![CDATA[camera]]></category>

		<guid isPermaLink="false">http://mayzie.net/?p=1262</guid>
		<description><![CDATA[In real life, some photographic lenses on certain cameras can move horizontally and vertically in order to control what&#8217;s known as the Key-Stoning Effect. We can correct this in post-production apps such as Photoshop but this introduces a number of problems that are just not worth it in the end. Luckily, we are able to [...]]]></description>
			<content:encoded><![CDATA[<p>In real life, some photographic lenses on certain cameras can move horizontally and vertically in order to control what&#8217;s known as the <a href="http://en.wikipedia.org/wiki/Keystone_effect" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Keystone_effect?referer=');">Key-Stoning Effect</a>. We can correct this in post-production apps such as Photoshop but this introduces a number of problems that are just not worth it in the end.</p>
<p>Luckily, we are able to control this effect directly in our cameras within Maya.</p>
<hr style="width: 100%;" />
<h1>The Problem</h1>
<div id="attachment_1292" class="wp-caption alignnone" style="width: 480px"><a href="http://mayzie.net/wp-content/uploads/2010/02/lens_exterior_warped.jpg" onclick="pageTracker._trackPageview('/outgoing/mayzie.net/wp-content/uploads/2010/02/lens_exterior_warped.jpg?referer=');"><img class="size-large wp-image-1292 " title="lens_exterior_warped" src="http://mayzie.net/wp-content/uploads/2010/02/lens_exterior_warped-470x264.jpg" alt="" width="470" height="264" /></a><p class="wp-caption-text">A focal length of 14 produces a noticeable Keystone Effect </p></div>
<p>The reason why we want to &#8220;remove&#8221; the key-stoning effect is because when using wide lens angles (such as Focal Lengths of 14 or 16) a phenomenon occurs where the lens can make a subject look as if it is &#8220;falling over&#8221;.</p>
<h1>
<hr style="width: 100%;" />The Solution</h1>
<div id="attachment_1293" class="wp-caption alignnone" style="width: 480px"><a href="http://mayzie.net/wp-content/uploads/2010/02/lens_exterior_corrected.jpg" onclick="pageTracker._trackPageview('/outgoing/mayzie.net/wp-content/uploads/2010/02/lens_exterior_corrected.jpg?referer=');"><img class="size-large wp-image-1293 " title="lens_exterior_corrected" src="http://mayzie.net/wp-content/uploads/2010/02/lens_exterior_corrected-470x264.jpg" alt="" width="470" height="264" /></a><p class="wp-caption-text">The Keystone Effect is reduced in this shot, however it is best not to eliminate it completely otherwise the subject may appear to &quot;fall-over&quot; in the opposite direction to what you were originally trying to correct</p></div>
<p>The idea is to correct the converging vertical lines into near perfect  parallel lines which reduces this effect of &#8220;falling over&#8221;. It is best  to avoid a picture with perfect parallel lines as what we are correcting  is really a natural effect, it can just be too distracting in certain  shots like the picture above.</p>
<h1>The Vertical Film Offset Attribute</h1>
<hr style="width: 100%;" />If you follow these steps you should be able to tweak and reduce the  Keystone Effect until your shot looks more natural:</p>
<table style="width: 470px; height: 44px;" border="0">
<tbody>
<tr>
<td style="width: 15px;">1)</td>
<td>Turn on the  Resolution Gate</td>
</tr>
<tr>
<td>2)</td>
<td>Aim the Camera at the horizon or close to the horizon</td>
</tr>
<tr>
<td style="width: 10px;">3)</td>
<td>In the Attribute editor, use a value of around .1, .2 or .3 in the<a href="http://mayzie.net/wp-content/uploads/2010/02/FilmOffset.jpg" onclick="pageTracker._trackPageview('/outgoing/mayzie.net/wp-content/uploads/2010/02/FilmOffset.jpg?referer=');"> Vertical Film Offset<br />
</a>(Remember the first input box will control the horizontal value [x],  the second input box will control the vertical value [y]</td>
</tr>
<tr>
<td>4)</td>
<td>Adjust this value until your subject appears back in the Resolution Gate</td>
</tr>
</tbody>
</table>
<p>You may have to aim your camera above or below the horizon depending on your scene, but if you control both this and the Film Offset value on your camera you should be able to completely control and reduce the Keystone Effect with Maya</p>
<blockquote><p>Note: In V-Ray for Maya you have the option to use the Lens Shift option  the V-Ray Physical Camera, however the visual feedback for this setting  is not available in Maya&#8217;s viewport, therefore it is recommended to use  the Film Offset attribute instead.</p></blockquote>
<hr style="width: 100%;" />
<h1>More Examples</h1>
<p>You can even still see the effect in the following interior renders</p>
<div id="attachment_1278" class="wp-caption alignnone" style="width: 480px"><a href="http://mayzie.net/wp-content/uploads/2010/02/lens_warped.jpg" onclick="pageTracker._trackPageview('/outgoing/mayzie.net/wp-content/uploads/2010/02/lens_warped.jpg?referer=');"><img class="size-large wp-image-1278 " title="lens_warped" src="http://mayzie.net/wp-content/uploads/2010/02/lens_warped-470x264.jpg" alt="" width="470" height="264" /></a><p class="wp-caption-text">The columns in this building appear to look slightly unnatural before the keystone effect is corrected in Maya</p></div>
<div id="attachment_1287" class="wp-caption alignnone" style="width: 480px"><a href="http://mayzie.net/wp-content/uploads/2010/02/lens_corrected.jpg" onclick="pageTracker._trackPageview('/outgoing/mayzie.net/wp-content/uploads/2010/02/lens_corrected.jpg?referer=');"><img class="size-large wp-image-1287 " title="lens_corrected" src="http://mayzie.net/wp-content/uploads/2010/02/lens_corrected-470x264.jpg" alt="" width="470" height="264" /></a><p class="wp-caption-text">The Keystone Effect is slightly reduced in this shot</p></div>
<p>I should also mention that you can also use the Film Translate value in the camera, however this is not supported by some 3rd party renderers for Maya, so instead I prefer to use the Film Offset value. Use whatever works best.</p>
]]></content:encoded>
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		<item>
		<title>Raycast Geometry Instancer for Maya</title>
		<link>http://www.mayzie.net/maya-scripts/raycast-geometry-instancer-for-maya</link>
		<comments>http://www.mayzie.net/maya-scripts/raycast-geometry-instancer-for-maya#comments</comments>
		<pubDate>Sat, 20 Feb 2010 01:23:23 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Maya Scripts]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[instances]]></category>
		<category><![CDATA[python scripts]]></category>

		<guid isPermaLink="false">http://mayzie.net/?p=1187</guid>
		<description><![CDATA[I think this python script has become one of the most useful and reliable ones I have seen for quite a while!

spPaint3D is a replacement for Maya's inbuilt geometryPaint script. However, unlike Maya's basic geometryPaint, spPaint3D doesn't rely on UV mapping for meshes.

This means very reliable placement of your objects.]]></description>
			<content:encoded><![CDATA[<p>I think this python script has become one of the most useful and reliable ones I have seen for quite a while!</p>
<p>spPaint3D is a replacement for Maya&#8217;s inbuilt geometryPaint script. However, unlike Maya&#8217;s basic geometryPaint, spPaint3D doesn&#8217;t rely on UV mapping for meshes.</p>
<p>This means very reliable placement of your objects.</p>
<p>All you do is select your object. Select your Target mesh and start painting.</p>
<div id="attachment_1202" class="wp-caption alignnone" style="width: 480px"><a href="http://mayzie.net/wp-content/uploads/2010/02/spPaint3D_go.jpg" onclick="pageTracker._trackPageview('/outgoing/mayzie.net/wp-content/uploads/2010/02/spPaint3D_go.jpg?referer=');"><img class="size-medium wp-image-1202" title="spPaint3D_go" src="http://mayzie.net/wp-content/uploads/2010/02/spPaint3D_go-470x264.jpg" alt="" width="470" height="264" /></a><p class="wp-caption-text">Ready to paint Proxy Trees over the ground surface</p></div>
<div id="attachment_1205" class="wp-caption alignnone" style="width: 480px"><a href="http://mayzie.net/wp-content/uploads/2010/02/spPaint3D_painted.jpg" onclick="pageTracker._trackPageview('/outgoing/mayzie.net/wp-content/uploads/2010/02/spPaint3D_painted.jpg?referer=');"><img class="size-medium wp-image-1205" title="spPaint3D_painted" src="http://mayzie.net/wp-content/uploads/2010/02/spPaint3D_painted-470x264.jpg" alt="" width="470" height="264" /></a><p class="wp-caption-text">You can also randomize scale and rotation when painting</p></div>
<p>If you&#8217;ve ever seen the<a href="http://www.youtube.com/watch?v=xo8zPOS_1ds" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/watch?v=xo8zPOS_1ds&amp;referer=');"> <strong>videos for 3DS Max&#8217;s Object Paint</strong></a> feature, it is basically the same thing.</p>
<p>I have found it very useful for grass, bushes, trees, rocks, people (in Arch Viz), cars everything really!</p>
<p class="hr">
<h1>Download Link</h1>
<ul>
<li><a href="http://www.creativecrash.com/maya/downloads/games/c/sppaint3d" onclick="pageTracker._trackPageview('/outgoing/www.creativecrash.com/maya/downloads/games/c/sppaint3d?referer=');">spPaint3D (Redirects to CreativeCrash.com)</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>GH Render House Challenge</title>
		<link>http://www.mayzie.net/projects/gh-render-house-challenge</link>
		<comments>http://www.mayzie.net/projects/gh-render-house-challenge#comments</comments>
		<pubDate>Sat, 23 Jan 2010 07:40:02 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[architecural]]></category>
		<category><![CDATA[render challenge]]></category>

		<guid isPermaLink="false">http://mayzie.net/?p=1108</guid>
		<description><![CDATA[Ronen Bekerman has started a rendering challenge with many great prizes up for grabs.  Visit the Challenge page on his site here, judging closes on the 15th of March so there is still plenty of time to join in!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ronenbekerman.com/" onclick="pageTracker._trackPageview('/outgoing/www.ronenbekerman.com/?referer=');">Ronen Bekerman</a> has started a rendering challenge with many great prizes up for grabs.  Visit the Challenge page on his site <a href="http://www.ronenbekerman.com/challenges/architectural-visualization-challenge-i-the-gh-house/" onclick="pageTracker._trackPageview('/outgoing/www.ronenbekerman.com/challenges/architectural-visualization-challenge-i-the-gh-house/?referer=');">here</a>, judging closes on the 15th of March so there is still plenty of time to join in!</p>
<div id="attachment_1362" class="wp-caption alignnone" style="width: 480px"><a href="http://www.mayzie.net/wp-content/uploads/2010/02/GHRender_Kiernan.jpg"><img class="size-large wp-image-1362 " title="GHRender_Kiernan" src="http://www.mayzie.net/wp-content/uploads/2010/01/GHRender_Kiernan-470x264.jpg" alt="" width="470" height="264" /></a><p class="wp-caption-text">Click for HD 1920x1080 render</p></div>
<p>In finding some what little spare time I have, I&#8217;ve done a few mock-ups and draft images. It is a very unique building and really is challenging to light and frame. You can view my progress thread <a href="http://www.ronenbekerman.com/forums/gh-house-challenge-submissions/184-kiernan-may-chief-ten-beers.html" onclick="pageTracker._trackPageview('/outgoing/www.ronenbekerman.com/forums/gh-house-challenge-submissions/184-kiernan-may-chief-ten-beers.html?referer=');">here.</a></p>
<p>You can view the other entries in the forum <a href="http://www.ronenbekerman.com/forums/forumdisplay.php?f=2" onclick="pageTracker._trackPageview('/outgoing/www.ronenbekerman.com/forums/forumdisplay.php?f=2&amp;referer=');">here</a>, it&#8217;s worth checking out because there are some killer entries.</p>
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		<item>
		<title>CGTalk Lighting Challenge</title>
		<link>http://www.mayzie.net/projects/cgtalk-lighting-challenge-21</link>
		<comments>http://www.mayzie.net/projects/cgtalk-lighting-challenge-21#comments</comments>
		<pubDate>Tue, 15 Dec 2009 12:55:07 +0000</pubDate>
		<dc:creator>Mayzie</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[cgtalk]]></category>

		<guid isPermaLink="false">http://mayzie.net/?p=970</guid>
		<description><![CDATA[This was a scene that was shaded and lit for the new CGTalk Lighting Challenge. The bedroom scene. There are 5 choices of themes to try and light this by: Teenage Angst Glorious Morning Afraid of the Dark Winter Mood Romantic Sunset Deadline is 31st December, so there is still time to have a go. [...]]]></description>
			<content:encoded><![CDATA[<p>This was a scene that was shaded and lit for the new CGTalk Lighting Challenge. The bedroom scene.</p>
<p><span id="more-970"></span></p>
<div id="attachment_1225" class="wp-caption alignnone" style="width: 480px"><a href="http://mayzie.net/wp-content/uploads/2009/12/bedroom_main2.jpg" onclick="pageTracker._trackPageview('/outgoing/mayzie.net/wp-content/uploads/2009/12/bedroom_main2.jpg?referer=');"><img class="size-medium wp-image-1225 " title="bedroom_main2" src="http://mayzie.net/wp-content/uploads/2009/12/bedroom_main2-470x264.jpg" alt="" width="470" height="264" /></a><p class="wp-caption-text">CGTalk Lighting Challenge #21</p></div>
<p>There are 5 choices of themes to try and light this by:</p>
<ul>
<li>Teenage Angst</li>
<li>Glorious Morning</li>
<li>Afraid of the Dark</li>
<li>Winter Mood</li>
<li>Romantic Sunset</li>
</ul>
<p>Deadline is 31st December, so there is still time to have a go.</p>
<p>Here are some unshaded views of the scene.</p>
<p><a href="http://www.mayzie.net/wp-content/uploads/2009/12/view0.jpg"><img class="alignnone size-large wp-image-1904" title="CGTalk Lighting Challenge Bedroom" src="http://www.mayzie.net/wp-content/uploads/2009/12/view0-470x264.jpg" alt="CGTalk Lighting Challenge Bedroom" width="470" height="264" /></a><a href="http://www.mayzie.net/wp-content/uploads/2009/12/view1.jpg"></a></p>
<p><a href="http://www.mayzie.net/wp-content/uploads/2009/12/view1.jpg"><img class="alignnone size-large wp-image-1898" title="CGTalk Lighting  Challenge Bedroom" src="http://www.mayzie.net/wp-content/uploads/2009/12/view1-470x264.jpg" alt="CGTalk Lighting Challenge Bedroom" width="470" height="264" /></a></p>
<p><a href="http://www.mayzie.net/wp-content/uploads/2009/12/view2.jpg"><img class="alignnone size-large wp-image-1905" title="view2" src="http://www.mayzie.net/wp-content/uploads/2009/12/view2-470x264.jpg" alt="CGTalk Lighting Challenge Bedroom" width="470" height="264" /></a></p>
<p class="hr">
<h1>Links</h1>
<p>You can view the challenge thread <a href="http://forums.cgsociety.org/showthread.php?f=185&amp;t=829311&amp;page=1&amp;pp=15" onclick="pageTracker._trackPageview('/outgoing/forums.cgsociety.org/showthread.php?f=185_amp_t=829311_amp_page=1_amp_pp=15&amp;referer=');">here</a> at CGTalk and the scene is available for download in multiple formats.</p>
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