Rendering Curves in Maya

Rendering Curves in Maya

One thing I really like about 3DS max is the ability to render curves natively. In Maya there are a couple of different ways of...

Continue Reading

Raycast Geometry Instancer for Maya

Raycast Geometry Instancer for Maya

I think this python script has become one of the most useful and reliable ones I have seen for quite a while! spPaint3D is a replacement...

Continue Reading

Maya Shader Library

Maya Shader Library

Oliver Markowski has recently written a script called FBI_ShaderLibrary that makes it easy to build a comprehensive shader library within Maya. What's wrong with just...

Continue Reading

BasePivot

BasePivot

I find this one of the most useful scripts for Maya and use it most in the HotBox. Even though it's ancient, I thought it...

Continue Reading

Center To World

Center To World

This is a really neat script that will center an object to the world origin regardless of whether transforms are frozen or not. Very useful,...

Continue Reading

Mass Align Objects To Camera

Mass Align Objects To Camera

This is a script that I've had for a number of years now. I'm not sure of it's origin, but it is very useful for...

Continue Reading